Argus splash art
Fighter

Argus

Fighter rated 50 physical offense, 70 durability, 60 difficulty in Moonton's in-game data, built around the passive Warmonger scaling at 100% Total Physical Attack.

Argus is a Fighter hero in Mobile Legends: Bang Bang who excels at sustained damage and turning unfavorable fights with his unique ultimate. He thrives in prolonged engagements, becoming an unstoppable force when played aggressively. His kit allows him to dive into the enemy backline and wreak havoc, emerging victorious even from the brink of defeat.

Offense — Physical50
Offense — Magical50
Durability70
Difficulty60

Build guide Matchups & counters

Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

Assessment

Strengths & weaknesses

Understanding Argus's inherent strengths and weaknesses is crucial for maximizing his potential on the battlefield. His kit is designed for aggressive, sustained combat, but also presents specific vulnerabilities.

Strengths:

  • Exceptional Durability with Ultimate: Argus boasts high durability, primarily due to his ultimate, Eternal Evil, which grants him temporary death immunity. This allows him to dive deep into team fights, absorb significant damage, and disrupt enemy formations without fear of being instantly eliminated.
  • High Sustained Physical Damage: With a strong physical offense potential, Argus can deal consistent damage over time. His passive, Warmonger, combined with his skills, allows him to rapidly stack Malice Energy, leading to powerful enhanced basic attacks that ignore a portion of the target's physical defense and restore his HP.
  • Strong Chasing and Mobility: Argus possesses good mobility through his Demonic Grip skill, which can be used to initiate fights, chase down fleeing enemies, or even escape dangerous situations by grappling through terrain. This makes him highly effective at singling out and eliminating priority targets.

Weaknesses:

  • Vulnerable When Ultimate is on Cooldown: Argus is heavily reliant on his ultimate, Eternal Evil. Without it, his durability drops significantly, making him susceptible to burst damage and crowd control. Playing cautiously when his ultimate is unavailable is paramount.
  • Moderate Difficulty to Master: Argus has a moderate difficulty rating, requiring precise timing and positioning. Effectively using his Demonic Grip for engages and escapes, and knowing exactly when to activate Eternal Evil to maximize its impact, demands practice and game sense.
  • Susceptible to Crowd Control: While his ultimate cleanses debuffs upon activation, Argus can still be locked down by continuous crowd control effects before or after his ultimate, potentially preventing him from dealing damage or escaping.

Kit

Skills

Passive

Warmonger

When Argus' Meteoric Sword reaches 100 Malice Energy, he will launch a Demonic Slash with his next Basic Attack, dealing 200 (+100% Total Physical Attack) Physical Damage and recovering 200 (+10% Total Physical Attack) HP. This attack ignores 40% of the target's Physical Defense.
Argus' Meteoric Sword gains 5 Malice Energy per second, and each of his Basic Attacks grants 10 Malice Energy (critical strikes grant an additional 5 energy).

  • 200 + 100% Total Physical Attack Physical

-This skill is what helps Argusto be overpowered, especially when low in health.<br>-Gives extra burst of damage.<br>-The more HP that are missing,the faster the rage bar gets filled.

Skill 1

Demonic Grip

Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or Creep hit, stunning them for 0.7s, and pulling him and the target towards each other. If no enemy is hit, Argus pulls himself toward the hand's destination instead.
Use Again: Argus dashes and strikes in the target direction, dealing 175 (+100% Extra Physical Attack) Physical Damage to enemies along the path.

  • 125 + 60% Extra Physical Attack Physical
  • 175 + 100% Extra Physical Attack Physical

-This skill is needs to be usedwell since it greatly helps Argus’ mobility in the battlefield.<br>-Can be used to catch enemyheroes since it inflicts stun and propels Argus towards the enemy hero.<br>-The second activation of thisskill can help you position yourself on your enemy and deal additional damage.<br>-The grapple goes throughterrains, which gives you better a chance of a successful pursuit or retreat.But, if your final travel point is a terrain, you won’t get through the terrainand just bump into it.

Skill 2

Meteoric Sword

After a short delay, Argus thrusts his Meteoric Sword in the target direction, dealing 300 (+100% Total Physical Attack) Physical Damage to enemies hit (200% damage against minions) and reducing their Movement Speed by 80% for 0.8s. The delay time will decrease as Argus' Attack Speed increases.
Enemy heroes or Creeps hit will be Cursed for 4s, during which they will leave a Cursed Trail behind. Argus gains 40% Movement Speed while on a Cursed Trail. Argus' Basic Attacks on Cursed targets will grant double Malice Energy.
Meteoric Sword damage counts as Basic Attack damage and can trigger Attack Effects.

  • 300 + 100% Total Physical Attack Physical

-This skill greatly helps Argus’early game damage and can enhance the whole team’s mobility.<br>-Can be used to quickly killminions and creeps. For best effect in lanes, hit the minions in a straightline.<br>-The skill’s actual AOE and rangeis bigger than you think it is.<br>-It also slows heroes down.

Ultimate

Eternal Evil

Argus removes all debuffs on himself (except for Suppression) and enters Eternal Evil state, gaining Death Immunity for 4s. While in this state, 100% of his damage dealt to enemy heroes will be converted into HP for him once the state ends.
Leaving the Eternal Evil state also resets enemy Turrets' damage increase against Argus.]
Passive: Permanently increases the recharge of Malice Energy by 4 per second.

-This skill is what makes Argusspecial since it gives 5 seconds of death immunity, full rage bar (Instantdouble attack) and will convert 100% of damage done while the skill is active, intoHP after 5 secs.<br>-Can be used even when stunned,transformed, silenced, airborne or while being pushed/pulled. But, it can’t beused while the other skills are in use.<br>-Can turn the tide of a clashwhen used properly.

Items

Demon Hunter Sword

Unique Passive - Devour: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).

Corrosion Scythe

Unique Passive - Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times.

Berserker's Fury

Unique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Great Dragon Spear

Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement Speed by 15% for 7.5s. This effect has a 15s cooldown.

Immortality

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Matchups

Counters

Best ally

Aurora

-Ranged and can keepyou from being harassed.<br>-Can Harass back.<br>-Has decentmagic damage.<br>-You both haveslow-inducing and stun-inflicting skills, so when skills are used properly, youboth can easily kill enemies or protect yourselves.

Counters

Odette

Argus can easily catch Odette with his skills.<br>-Argus is able to cancel Odette’s Ultimate withhis 1st skill, since it has a stun.<br>-Argus’ ultimate can let Argus dive into Odette’sultimate without dying and can kill Odette at the same time.

Countered by

Akai

Akai’s ultimatecan disable Argus during the whole duration of Argus’ ultimate.<br>-Akai’s ultimatecan stop Argus from being able to get near or attack.

Understanding which heroes Argus synergizes with and struggles against is vital for effective team composition and in-game decision-making.

  • Best Mate: Aurora
    Aurora makes an excellent ally for Argus. She offers ranged harassment and can keep enemies at bay, preventing Argus from being overly harassed. Her decent magic damage complements Argus's physical output, and both heroes possess slow-inducing and stun-inflicting skills. When their crowd control abilities are coordinated, they can easily secure kills or protect each other, creating a formidable duo.
  • Counters: Odette
    Argus is a strong counter to Odette. His Demonic Grip (Skill 1) allows him to easily catch her, even if she tries to keep her distance. More importantly, Argus's first skill has a stun, enabling him to interrupt Odette’s ultimate, which is her primary source of damage. Furthermore, Argus’s ultimate, Eternal Evil, allows him to dive into Odette’s ultimate area without dying, giving him ample opportunity to eliminate her while she is vulnerable.
  • Countered By: Akai
    Akai can be a significant threat to Argus. Akai’s ultimate can disable Argus for its entire duration, effectively neutralizing Argus even while he is in his Eternal Evil state. This means Akai can prevent Argus from getting close to targets or attacking, severely limiting Argus's impact in a fight and making him an easy target once his ultimate wears off.

In practice

A practical scenario

Imagine a scenario where an enemy marksman or mage is positioned slightly too far forward in a team fight, thinking they are safe. Argus can exploit this with a decisive combo.

First, identify your target. Once locked, use Demonic Grip (Skill 1) to latch onto them, pulling both of you together and stunning them briefly. Immediately follow up with Meteoric Sword (Skill 2), aiming to hit your primary target and any other enemies in the line. This applies a significant slow and curses them, providing you with a movement speed buff on the Cursed Trail to stick to them. Begin unleashing a barrage of basic attacks, which will rapidly generate Malice Energy and trigger your powerful Warmonger passive, dealing burst damage and healing you. If the enemy team focuses you down in response, or your health drops dangerously low, activate Eternal Evil (Ultimate). This grants you death immunity, allowing you to continue your assault fearlessly while converting all damage dealt into healing for after the ultimate ends. During this period, you can reactivate Demonic Grip (Skill 1) to dash and strike, repositioning to chase or escape as needed, while maintaining your relentless attack on the primary target. This sequence allows Argus to dive, secure a kill, and often survive what would be a fatal engagement for other heroes.

Summary

Key takeaways

To truly master Argus and dominate the Land of Dawn, focus on these critical aspects of his gameplay:

  • Prioritize Attack Speed: Build items like Swift Boots and Corrosion Scythe early to maximize your basic attack frequency, which directly fuels your passive and overall damage output.
  • Master Ultimate Timing: Activate Eternal Evil (Ultimate) precisely when you are about to take fatal damage or need to make a high-risk play. Avoid using it too early or too late to maximize its impact on survivability and damage conversion.
  • Utilize Demonic Grip for Mobility: Employ Demonic Grip (Skill 1) not just for initiation and stun, but also for strategic repositioning, chasing down low-health targets, and escaping over terrain.
  • Farm Efficiently with Meteoric Sword: Use Meteoric Sword (Skill 2) to quickly clear minion waves and jungle camps. Leverage the Cursed Trail's movement speed buff to rotate effectively and maintain map presence.

FAQ

Frequently asked questions

How does Argus's ultimate, Eternal Evil, actually work?

Argus's ultimate grants him death immunity for 4 seconds, meaning he cannot be defeated during this period. Additionally, 100% of the damage he deals to enemy heroes while his ultimate is active is converted into HP for him once the state ends, making him incredibly resilient in fights.

Which items are essential for Argus's damage output?

Demon Hunter Sword is crucial for its percentage-based physical damage, especially against tanky heroes. Berserker's Fury significantly boosts his critical strike damage, while Corrosion Scythe adds extra physical damage and a vital slow effect to help him stick to targets.

How can Argus sustain himself in prolonged fights?

Argus sustains himself through his passive, Warmonger, which restores HP with every empowered basic attack. His ultimate, Eternal Evil, also converts damage dealt into HP after its duration, providing a massive burst of healing to keep him in the fight.

What is Argus's main weakness?

Argus's primary weakness is his vulnerability when his ultimate, Eternal Evil, is on cooldown. Without its death immunity, he can be easily burst down by enemy heroes, especially those with high crowd control or burst damage. Playing cautiously during this cooldown period is essential.

How does Argus deal with heroes like Odette?

Argus counters Odette effectively using his Demonic Grip (Skill 1) to stun and interrupt her ultimate. His own ultimate, Eternal Evil, allows him to dive into her ultimate without dying, enabling him to close the distance and eliminate her.

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