Ruby splash art
Fighter

Ruby

Fighter rated 90 magic offense, 90 durability, 40 difficulty in Moonton's in-game data, built around the passive Let's Dance!.

Ruby is a Fighter hero in Mobile Legends: Bang Bang who excels at sustained combat, crowd control, and surprising mobility. Known as 'The Little Red Hood', she weaves through teamfights, pulling enemies into her grasp while healing profusely from her unique Spell Vamp mechanics. Mastering her skill rotations and passive dashes is key to becoming an unkillable force on the battlefield.

Offense — Physical20
Offense — Magical90
Durability90
Difficulty40

Build guide Matchups & counters

Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

Assessment

Strengths & weaknesses

Ruby's kit grants her significant advantages in prolonged engagements, but also comes with specific drawbacks. Her primary strength lies in her exceptional durability, scoring a high 90, which is heavily amplified by her innate Spell Vamp and skill-based healing. This allows her to sustain through heavy damage, making her a formidable front-liner. Her magical offense, also rated at 90, indicates a strong synergy with her Spell Vamp, as her skills deal damage that converts into substantial healing. Furthermore, Ruby boasts potent crowd control with multiple stuns and pulls, enabling her to disrupt enemy formations and set up plays for her team.

However, Ruby's physical offense is notably low at 20, meaning her basic attacks contribute very little to her damage output. She relies almost entirely on her skills for both damage and healing, which can make her susceptible to mana issues in the early game if not managed carefully. While her difficulty is rated at 40, indicating she's not overly complex, mastering her precise skill timings and passive dashes for optimal positioning and defense stacking requires practice. Her reliance on skill rotations also means she can be vulnerable if her abilities are on cooldown or if she's caught out of position without a skill to trigger her passive's mobility.

Kit

Skills

Passive

Let's Dance!

Ruby starts with 10% Spell Vamp and her skills have a 125% Spell Vamp Ratio (but her Basic Attacks cannot trigger Lifesteal).
After each skill cast, Ruby can dash to another location and gain 9 (+1.8*Hero Level) Physical & Magic Defense (scales with level) for 4s (stacks up to 3 times).

It can pass through base walls for real..as long as the walls is not too thickother than that is useless so use it wisely if you're in Pursuit or Escaping saw a wall.Just cast your skill nearby walls and just move foward because when you use a flicker you might be dead twice before you can use it again.

Skill 1

Be Good!

Ruby swings her scythe, dealing 90 (+70% Total Physical Attack) Physical Damage to enemies hit. She then unleashes a shockwave in the same direction, dealing 90 (+70% Total Physical Attack) Physical Damage to enemies hit and slowing them by 40% for 2s.

  • 90 + 70% Total Physical Attack Physical
  • 90 + 70% Total Physical Attack Physical

S1 Slashed in frontal direction and dealing a 75 PHYSICAL DAMAGE to enemies and slowing their movement.It does not really give a high damage to enemies and it does not hurt all all for tanks in early game maybe but it quite useful a bit to clear up lanes helping your minions and harrasing your enemies a little.But if you happen to be countering a ranged attack heroes in early games its good enough for you to stay out of their hotspot or area of attack..it won't cost much of mana if you use it wisely..But when you Lifesteal Gear is finished,it might be as well as healing stuff if you have the lifesteal.<br>

Skill 2

Don't Run, Wolf King!

Ruby swings her scythe around herself twice, each swing dealing 60 (+55% Total Physical Attack) Physical Damage to nearby enemies, stunning them for 0.5s, and slowly pulling them toward her.

  • 60 + 55% Total Physical Attack Physical

Second skill is come in handy in Many..Many ways.When the skill is triggered,she will attack twice and stunning the enemies for at least 0.5 second at first level and slowly pulling them towards her and it deals additionals 30% damage when the enemy at outer ring.For the new players,This skill can stop any swift assassin as long as you caught the great timing.You might be able to pursuit enemy and slowing them down for your allies to catch up.

Ultimate

I'm Offended!

Ruby sweeps her scythe in the target direction, dealing 200 (+200% Total Physical Attack) Physical Damage to enemies hit, pulling them toward her, and stunning them for 0.5s.

  • 200 + 200% Total Physical Attack Physical

Her third skill can pull all of enemies in front.I'M OFFENDED.When triggered she able to attack horizontally in a Wide Range.Dealing 205 pts of Physical Damage at first level and able to pulling them towards hero positions plus stunning them for 0.5 secs at first level.Its quite similar to Franco's hook but this one is a little short but able to be pulling all enemy in the area of attack.

Items

Haas' Claws

Unique Passive - Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Magic Boots

Endless Battle

Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

War Axe

Unique Passive - Fighting Spirit: Dealing damage grants 12 extra Physical Attack and 2% extra Spell Vamp per second for 4s, up to 6 stacks. Deal 10% extra True Damage according to Base Damage at full stacks.####[C8This effect is reduced to 50% for Marksmen, Mages, and Supports.]

Brute Force Breastplate

Unique Passive - Brute Force: Each second after dealing damage, gain 6 extra Physical Attack and Magic Power and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

Oracle

Unique Passive - Bless: Received Shield and HP Regen effects are increased by 30%.

Matchups

Counters

Best ally

Lapu-Lapu

Ruby ults and stuns, while Lapu ults and bursts.

Counters

Tigreal

You can cancel his 3rd skill with your 2nd skill or Ult (Gets canceled with any stun). Also, you can interrupt his 2nd skill when he finishes the first charge with your 2nd skill and jump away

Countered by

Chou

His 2nd skill makes him immune to CC and may be a problem if you want to stun him before he stuns and ults you.<br>

Understanding how Ruby interacts with specific heroes can give you a significant edge in battle.

  • Lapu-Lapu: Ruby forms an excellent synergy with Lapu-Lapu. When Ruby initiates with her Ultimate, 'I'm Offended!', to stun and pull enemies, Lapu-Lapu can follow up with his own ultimate to burst down the grouped targets. This combination creates a devastating crowd control and damage combo that can wipe out enemy teams.
  • Tigreal: Ruby can effectively counter Tigreal's engagements. Her 'Don't Run, Wolf King!' or 'I'm Offended!' can cancel his third skill, preventing his powerful area-of-effect stun. Furthermore, you can interrupt his second skill after its first charge with your 'Don't Run, Wolf King!' and use your passive dash to disengage, denying his follow-up crowd control.
  • Chou: Chou can be a challenging opponent for Ruby. His second skill grants him immunity to crowd control, which can be problematic if you intend to stun him before he stuns and ultimates you. This means you need to be cautious with your engagement timing against a Chou, as he can negate your primary crowd control abilities and turn the fight against you.

In practice

A practical scenario

Imagine a crucial teamfight erupting around a contested objective. As Ruby, your team needs an initiation. You position yourself slightly to the flank, waiting for the opportune moment. You activate your Ultimate, 'I'm Offended!', sweeping your scythe across the enemy backline, pulling their Marksman and Mage into the center of your team and stunning them for 0.5 seconds. Immediately after, you use your passive's dash to reposition slightly, gaining a stack of defense. As the enemies are still grouped, you follow up with 'Don't Run, Wolf King!', swinging your scythe twice to stun them again for 0.5 seconds and pull them even closer, further boosting your Spell Vamp. Another passive dash allows you to adjust your position. Finally, you cast 'Be Good!' to deal additional damage, apply a slow, and trigger another passive dash, allowing you to weave through the chaos, continuously healing from the damage dealt while maintaining your defensive buffs and keeping enemies locked down for your allies to secure eliminations.

Summary

Key takeaways

To truly master Ruby and dominate the Land of Dawn, focus on these actionable strategies:

  1. Prioritize Spell Vamp and Physical Attack: Build items like War Axe and Endless Battle to maximize your skill damage and, consequently, your healing output. This synergy is crucial for your sustained combat effectiveness.
  2. Master Passive Mobility: Utilize 'Let's Dance!' after every skill cast to constantly reposition, chase down fleeing enemies, escape dangerous situations, and stack your temporary Physical and Magic Defense buffs.
  3. Initiate and Disrupt with Crowd Control: Use 'I'm Offended!' to pull and stun multiple enemies, setting up devastating teamfight initiations. Follow up with 'Don't Run, Wolf King!' to extend crowd control and peel for your carries.
  4. Maintain Skill Rotation for Sustain: Continuously cast your abilities to benefit from your high Spell Vamp Ratio and the passives of items like Endless Battle and War Axe, ensuring you remain a constant threat and a durable front-liner.

FAQ

Frequently asked questions

How does Ruby sustain herself in extended fights?

Ruby's passive grants her 10% Spell Vamp, and her skills have a 125% Spell Vamp Ratio, allowing her to heal significantly from skill damage. Items like War Axe provide additional Spell Vamp, and Oracle increases all received HP Regen effects by 30%, making her incredibly resilient.

What is Ruby's role in teamfights?

Ruby excels at initiating and disrupting enemy formations. Her Ultimate, 'I'm Offended!', pulls and stuns multiple enemies, creating opportunities for her team to follow up. She then uses 'Don't Run, Wolf King!' for further crowd control, keeping key targets locked down.

How can Ruby deal with highly mobile enemies?

Ruby's 'Don't Run, Wolf King!' skill can stun and pull enemies, making it effective for catching swift assassins or dash-reliant heroes. Her passive, 'Let's Dance!', also provides dashes after skill casts, allowing her to reposition quickly to pursue or escape.

Which items are crucial for Ruby's damage and survivability?

Items like War Axe are crucial as they provide both Physical Attack and Spell Vamp, boosting her healing and damage simultaneously. Brute Force Breastplate enhances her durability and movement speed, while Oracle significantly amplifies her healing received, making her a formidable front-liner.

Can Ruby escape dangerous situations?

Yes, Ruby has excellent escape potential. Her passive, 'Let's Dance!', allows her to dash after each skill cast, providing rapid repositioning. This mobility can even be used to pass through thin walls, making her very elusive when cornered.

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