Bane splash art
Fighter

Bane

Fighter rated 60 physical offense, 50 durability, 30 difficulty in Moonton's in-game data, built around the passive Shark Bite scaling at 100% Total Physical Attack.

Bane is a Fighter hero in Mobile Legends: Bang Bang who excels at both sustained damage and objective control, particularly against turrets. With a unique blend of physical and magical damage, he offers versatile build paths and can adapt to various team compositions. His kit provides strong lane presence, self-sustain, and impactful area-of-effect abilities, making him a formidable force on the battlefield for players looking to control the flow of the game and push objectives effectively.

Offense — Physical60
Offense — Magical40
Durability50
Difficulty30

Build guide Matchups & counters

Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

Assessment

Strengths & weaknesses

Bane possesses several key strengths that make him a potent pick. His hybrid damage profile, with both physical (60 offensePhysical) and magical (40 offenseMagical) scaling abilities, makes him difficult to itemize against for enemies. He has excellent objective taking potential, especially against turrets, allowing his team to secure map control quickly. Furthermore, his moderate durability (50 durability) combined with self-healing from his second skill provides good sustain in prolonged fights and during lane phases, reducing the need for frequent recalls. His relatively low difficulty (30 difficulty) also makes him accessible for players to pick up and perform well with.

However, Bane also has notable weaknesses. While his damage is hybrid, it can sometimes feel less impactful than a pure damage dealer if not built correctly, as enemies might stack defenses against one damage type. His primary crowd control is a short airborne effect on his ultimate, which can be dodged, making him reliant on teammates for more consistent CC. Additionally, his mobility is limited outside of the temporary movement speed buff from his second skill, making him vulnerable to ganks or being kited by agile enemies. Positioning is crucial for Bane to maximize his area-of-effect damage and avoid being caught out.

Kit

Skills

Passive

Shark Bite

Bane infuses his weapon with a stack of Tidal Energy each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal Physical Damage equal to (+100% Total Physical Attack) plus 3.5(+0.3*Hero Level)% of the target's Max HP to nearby enemies.

  • 100% Total Physical Attack Physical

Setiap 6 detik sekali Basic Attack Bane akan meningkat dan menimbulkan Splash, musuh yang berada di belakang target yang dipukul akan terkena Damage yang sangat besar dan mendapatkan efek Slow. (termasuk Turret).

Skill 1

Crab Claw Cannon

Bane fires his Crab Claw Cannon in the target direction, dealing 150 (+160% Total Physical Attack) Physical Damage to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10 (+10% Total Magic Power)% for 1s.
Every 100 (Physical Attack) Bane possesses reduces this skill's cooldown by an additional 8%.

  • 150 + 160% Total Physical Attack Physical

Menghasilkan Physical Damage serta efek Slow kepada target. Tidak hanya itu, Armor musuh yang terkena skill 1 Bane juga akan terkurang selama 2 detik.

Skill 2

Ale

Bane chugs his ale, recovering 200 (+150% Total Magic Power) plus 5 (+1% Total Magic Power)% of his lost HP and gaining 50% extra Movement Speed that decays over 2.5s.
Use Again: Bane spits venom in the target direction, dealing 250 (+180% Total Magic Power) Magic Damage (scales up to 150% with charging time) to enemies in a fan-shaped area.
Every 100 (Magic Power) Bane possesses additionally reduces this skill's cooldown by 7%.

  • 250 + 180% Total Magic Power Magic

Bane akan mengeluarkan gentong yang dapat memulihkan HP yang ada di dekat gentong tersebut. (HP teman satu tim juga akan bertambah)

Ultimate

Deadly Catch

Bane summons a school of sharks to charge in the target direction, dealing 600 (+100% Total Physical Attack) (+170% Total Magic Power) Magic Damage to enemies hit, knocking them airborne for 0.8s, and slowing them by 65% (decays over 3s).
This skill deals 40% damage to turrets.

  • 600 + 100% Total Physical Attack Magic
  • 170% Total Magic Power Magic

Bane akan mengeluarkan kapal yang terbang dan menjatuhkan meriam kepada siapa saja yang berada di bawahnya, termasuk Turret.

Items

Endless Battle

Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

Magic Boots

War Axe

Unique Passive - Fighting Spirit: Dealing damage grants 12 extra Physical Attack and 2% extra Spell Vamp per second for 4s, up to 6 stacks. Deal 10% extra True Damage according to Base Damage at full stacks.####[C8This effect is reduced to 50% for Marksmen, Mages, and Supports.]

Hunter Strike

Unique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Blade of Despair

Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Immortality

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Matchups

Counters

Best ally

Zhask

Bane is best suited in the lane with the hero Zhask for taking turrets, dominating early game and ending the match at a very quick pace.

Counters

Natalia

In early game, it is good to go up against natalia or other assasins as his passive ability spams nicely and his tanky nature discourages direct attack.

Countered by

Zilong

Fighters, especially Zilong can easily but down bane as bane does not deal much physical damage via auto attacks and his 3rd skill can be easily dodged if enemy heroes are not disabled.

Understanding Bane's matchups can significantly improve your performance on the battlefield.

  • Best Mate: Zhask
    Bane pairs exceptionally well with Zhask. The official tip states, "Bane is best suited in the lane with the hero Zhask for taking turrets, dominating early game and ending the match at a very quick pace." This synergy comes from their combined pushing power and area control, allowing them to quickly dismantle enemy defenses and secure an early lead.
  • Good Against: Natalia
    Bane can effectively counter heroes like Natalia. According to the official tip, "In early game, it is good to go up against Natalia or other assassins as his passive ability spams nicely and his tanky nature discourages direct attack." Bane's sustained damage from his passive and his moderate durability make him a difficult target for assassins who rely on burst damage.
  • Countered By: Zilong
    Bane can struggle against certain Fighters, such as Zilong. The official tip explains, "Fighters, especially Zilong can easily but down Bane as Bane does not deal much physical damage via auto attacks and his 3rd skill can be easily dodged if enemy heroes are not disabled." Zilong's high physical damage output and ability to quickly close distances can overwhelm Bane, especially if Bane's ultimate is not used effectively or if he lacks proper support.

In practice

A practical scenario

Imagine you're in the lane, and an enemy hero is slightly overextended. To initiate a trade or secure a kill, you can start by casting Crab Claw Cannon (Skill 1) to poke them and apply the slow and armor reduction. Immediately follow this with a basic attack to trigger your Shark Bite (Passive) and the True Damage from Endless Battle. As they try to retreat, activate Ale (Skill 2) for the movement speed buff to close the gap, then quickly use the second cast of Ale to spit venom, dealing Magic Damage. Weave in another basic attack after this skill. If the enemy is still alive and within range, or if you need to secure the kill or disrupt their escape, unleash your Deadly Catch (Ultimate). This will deal massive hybrid damage, knock them airborne, and slow them, allowing you or your teammates to finish them off. This sequence maximizes your damage output by consistently weaving empowered basic attacks between your skill casts, leveraging both your physical and magical damage components.

Summary

Key takeaways

  1. Weave Basic Attacks: Always integrate basic attacks after every skill cast to maximize your damage output through Shark Bite and Endless Battle's Divine Justice passive. This is crucial for both hero combat and objective taking.
  2. Prioritize Objectives: Utilize Deadly Catch (Ultimate) frequently on turrets and inhibitors. Bane's exceptional objective damage allows your team to gain map control and end games quickly.
  3. Manage Sustain with Ale: Use Ale (Skill 2) strategically for HP recovery and movement speed. The healing allows you to stay in lane longer, while the speed boost helps with positioning, chasing, or escaping.
  4. Build Hybrid Damage: Embrace Bane's unique hybrid scaling. Items like Endless Battle and War Axe enhance his physical damage and basic attacks, while his Ale and Ultimate benefit from both physical and magical power, making him versatile against various enemy compositions.

FAQ

Frequently asked questions

How does Bane deal damage with both Physical and Magic stats?

Bane has a unique hybrid damage profile. His passive, Shark Bite, and his first skill, Crab Claw Cannon, scale with Total Physical Attack. However, his second skill, Ale (damage component), and his ultimate, Deadly Catch, scale with Total Magic Power, with Deadly Catch also scaling with Total Physical Attack. This allows him to benefit from both physical and magical damage items, making him difficult for enemies to itemize against.

What is Bane's role in pushing turrets?

Bane is exceptionally strong at pushing turrets. His passive, Shark Bite, deals splash damage that applies to turrets, and his ultimate, Deadly Catch, deals a significant 40% damage to turrets. This makes him one of the best heroes for split-pushing and securing objective control, allowing his team to gain an advantage by destroying enemy structures quickly.

How does Bane sustain himself in fights and lane?

Bane sustains himself primarily through his second skill, Ale. When first cast, it recovers a significant amount of his HP and a percentage of his lost HP, scaling with Magic Power. This self-healing, combined with the Spell Vamp provided by items like War Axe, allows Bane to stay on the map longer, trade effectively in lane, and survive prolonged teamfights.

Why is Endless Battle a core item for Bane?

Endless Battle is a core item for Bane because its Unique Passive - Divine Justice synergizes perfectly with his kit. After casting a skill, Bane's next Basic Attack deals extra True Damage. This effect combines with his Shark Bite passive, which also empowers his basic attacks after skill use, resulting in massive burst damage from his basic attacks, especially against heroes and turrets.

How can Bane deal with agile enemies or assassins like Natalia?

Bane can deal with agile enemies and assassins by leveraging his moderate durability and sustained damage. His passive, Shark Bite, provides consistent damage output, making him a less appealing target for burst-reliant assassins. Against heroes like Natalia, his ability to heal with Ale and his empowered basic attacks can deter direct engagements. Using his ultimate, Deadly Catch, can also provide a brief airborne effect to disrupt their movements and create distance.

Keep reading

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