Popol and Kupa splash art
Marksman

Popol and Kupa

Marksman rated 70 physical offense, 30 durability, 50 difficulty in Moonton's in-game data, built around the passive We Are Friends scaling at 220% Total Physical Attack.

Popol and Kupa is a Marksman hero in Mobile Legends: Bang Bang who brings a unique duo playstyle to the battlefield, accompanied by his loyal companion, Kupa. This dynamic pair excels at sustained damage, area control, and surprising burst, making them a formidable force in team fights and objective control. Mastering their synergy is key to unleashing their full potential and securing victory.

Offense — Physical70
Offense — Magical70
Durability30
Difficulty50

Build guide Matchups & counters

Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

Assessment

Strengths & weaknesses

Understanding Popol and Kupa's inherent advantages and disadvantages is crucial for effective gameplay. Their unique duo mechanic presents both powerful opportunities and specific vulnerabilities.

  • High Sustained Physical Damage: With an offensePhysical score of 70, Popol and Kupa can consistently dish out significant physical damage. Kupa's continuous attacks and Popol's passive, "We Are Friends," which enhances basic attacks with a 220% Total Physical Attack scaling, contribute to strong damage output over time, making them excellent at shredding enemy health bars.
  • Excellent Area Control and Utility: Popol's "Popol's Surprise" allows him to set traps that immobilize enemies and create frost zones, slowing them down. This provides crucial vision, zone control, and initiation potential, making it difficult for enemies to engage or escape effectively.
  • Strong Early Game Presence and Objective Control: The duo's ability to deal consistent damage and Kupa's additional damage against Creeps makes them highly effective at clearing jungle camps and securing objectives like Turtle and Lord. Their early game pressure can snowball into a significant lead for the team.
  • Low Durability: With a durability score of 30, Popol and Kupa are very squishy and vulnerable to burst damage and crowd control. They rely heavily on proper positioning and Kupa's "Kupa, Help!" shield for survival, making them easy targets if caught out of position by assassins or high-burst mages.
  • Reliance on Kupa: A significant portion of Popol's damage, utility, and even survival comes from Kupa. If Kupa is defeated, Popol loses a substantial amount of his power, becoming much weaker until Kupa is revived. This makes Kupa a prime target for enemies looking to diminish Popol's effectiveness.
  • Moderate Difficulty: With a difficulty score of 50, Popol and Kupa require good micro-management to control both heroes effectively. Proper trap placement, Kupa positioning, and precise timing of skill usage are essential for maximizing their impact, which can be challenging for players new to duo heroes.

Kit

Skills

Passive

We Are Friends

Kupa recovers 10% Max HP per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s.
Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) Max HP and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects).
Kupa deals an additional <%Num10> damage against Creeps.

  • 220% Total Physical Attack Physical

Nothing can separate Popol and Kupa, not even desperate battles. When Kupa escapes from combat, he will constantly regenerate HP under the good care of Popol. And even when Kupa has fallen on the battlefield, Popol's prayers can always bring him back. Kupa inherits the traits of Popol’s equipment items. And every 4 attacks performed by Kupa boosts the damage of Popol’s next basic attack.

Skill 1

Bite 'em, Kupa!

Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 100 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s.
Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession.

  • 80 + 100% Total Physical Attack Physical
  • 100 + 75% Total Physical Attack Physical

Popol throws a spear at the target for Physical Damage and orders Kupa to bite them, dealing Physical Damage.<br>

Skill 2

Kupa, Help!

Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s.
Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.

  • 240 + 50% Total Physical Attack Physical

Popol summons Kupa to protect him, gaining a Shield, dealing Physical Damage to the nearby enemies and slowing them.

Ultimate

Popol's Surprise

Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70 (+20% Total Magic Power) Magic Damage to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%.
Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s.

  • 70 + 20% Total Magic Power Magic

Popol and Kupa become enraged, gaining extra attack speed and movement speed. At the same time, Kupa will enter “Alpha Wolf Form”, restoring all HP and boosting the power of their 1st and 2nd skill.

Popol and Kupa's strength stems from their passive, "We Are Friends." Kupa regenerates 10% Max HP per second out of combat, ensuring sustained map presence. If defeated, Popol can revive him in 3 seconds, though this leaves Popol vulnerable. Crucially, every 3 Kupa attacks empower Popol's next Basic Attack to deal 220% scaling (Total Physical Attack, Physical) Physical Damage, making physical attack builds highly effective for Popol's auto-attack burst. Kupa inherits 100% of Popol's attributes and passive equipment effects, including 2500 (+1200% Total Physical Attack) Max HP, boosting Kupa's survivability and damage, especially against Creeps and objectives.

"Bite 'em, Kupa!" is their primary offensive skill. Popol throws a spear dealing 80 flat + 100% scaling (Total Physical Attack, Physical) Physical Damage, while Kupa lunges for an additional 100 flat + 75% scaling (Total Physical Attack, Physical) Physical Damage. This skill scales strongly with physical attack, ideal for poking and initiating trades. "Kupa, Help!" serves as their defensive and disengage ability. Popol summons Kupa back, gaining a shield and dealing 240 flat + 50% scaling (Total Physical Attack, Physical) Physical Damage to nearby enemies, slowing them by 35% for 0.5s. This provides crucial protection and space.

The ultimate, "Popol's Surprise," offers dual utility. It allows Popol to set traps that deal a minor 70 flat + 20% scaling (Total Magic Power, Magic) Magic Damage, primarily used for immobilizing enemies for 1s and creating a 20% slow zone for 4s. These traps are invaluable for vision and area control. Additionally, activating the ultimate enrages Popol and Kupa, granting extra attack speed and movement speed.

Items

Demon Hunter Sword

Unique Passive - Devour: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).

Endless Battle

Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

Windtalker

Unique Passive - Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Immortality

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Blade of Despair

Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

The recommended build for Popol and Kupa focuses on maximizing their physical damage output, attack speed, and providing crucial survivability to compensate for their low durability. Each item synergizes with their kit to enhance both Popol and Kupa's effectiveness.

  • Demon Hunter Sword: This item is essential for Popol and Kupa due to its Unique Passive - Devour, which makes basic attacks deal 8% of the target's current HP as extra Physical Damage. This is incredibly effective against high HP targets like tanks and fighters, allowing Popol and Kupa to shred through their health bars. Since Kupa inherits Popol's passive equipment effects, Kupa's attacks will also benefit from this, significantly increasing the duo's overall damage output.
  • Swift Boots: These boots provide increased attack speed, which is crucial for Marksman heroes like Popol. More attack speed means more basic attacks from both Popol and Kupa, leading to faster activation of Popol's "We Are Friends" passive for enhanced basic attacks and more frequent proc of other attack-speed reliant item passives.
  • Endless Battle: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage with its Unique Passive - Divine Justice. Popol frequently uses his skills, especially "Bite 'em, Kupa!", making him an excellent user of this item. The true damage bypasses enemy armor, providing a significant burst of damage after each skill use, which is invaluable for finishing off targets.
  • Windtalker: This item provides attack speed, critical chance, and movement speed. Its Unique Passive - Typhoon causes every few basic attacks to hit up to 3 enemy units for Magic Damage, which can also critically strike. This passive greatly enhances Popol and Kupa's area-of-effect damage, allowing them to clear minion waves faster and deal damage to multiple enemies in team fights, especially when combined with their high attack speed.
  • Immortality: This defensive item provides a second chance in team fights. Its Unique Passive - Immortal revives Popol 2.5s after death, granting him 16% Max HP and a shield. Given Popol's low durability, this item is vital for survivability, allowing him to re-engage or escape after being focused down, turning the tide of a crucial engagement.
  • Blade of Despair: This item provides a massive boost to physical attack. Its Unique Passive - Despair increases Physical Attack by 25% for 2s when dealing damage to non-Minion enemies below 50% HP. This passive significantly amplifies Popol and Kupa's damage against weakened targets, making them excellent at executing low-health enemies and securing kills, especially in the late game. Since Kupa inherits Popol's attributes, Kupa's damage also benefits from this substantial physical attack increase.

Coaching

Playstyle tips

Mastering Popol and Kupa requires a deep understanding of their unique duo mechanics and how to leverage their strengths while mitigating their weaknesses. Their moderate difficulty (50) means strategic play is key.

  • Maintain Kupa's Presence: Kupa is half of your power. Always ensure Kupa is alive and positioned effectively. Utilize "We Are Friends" passive for Kupa's HP regeneration out of combat to keep him healthy. If Kupa falls, prioritize reviving him quickly, but be mindful of your vulnerability during the 3-second channel. Kupa's inheritance of Popol's attributes means that building physical attack items will also boost Kupa's survivability and damage, making him a more resilient companion.
  • Aggressive Poking and Zoning: Use "Bite 'em, Kupa!" to constantly harass enemies in lane and secure last hits. The combined damage from Popol's spear and Kupa's lunge is significant. Leverage "Popol's Surprise" traps to zone enemies, gain vision in bushes, or protect your flanks during pushes. Placing traps strategically can deter ganks or set up kills for your team, providing crucial area control.
  • Defensive Positioning and Skill Usage: Given Popol's low durability (30), positioning is paramount. Always stay behind your tanks and fighters, using them as a frontline. Use "Kupa, Help!" defensively to gain a shield and slow pursuing enemies, creating distance for escape.
  • Objective Control: Popol and Kupa excel at taking objectives due to Kupa's additional damage against Creeps and their high sustained physical damage. Coordinate with your team to secure Turtle and Lord quickly. Use "Bite 'em, Kupa!" for burst damage on objectives and "Popol's Surprise" traps to guard entry points against enemy interference, ensuring secure objective takes.
  • Master Kupa's Micro: As a hero with a difficulty score of 50, effectively controlling both Popol and Kupa is crucial. Learn to direct Kupa to attack specific targets while Popol focuses on others, or to position Kupa to block skill shots or absorb damage. The synergy between their attacks, especially Kupa's consecutive attacks empowering Popol's basic attack, is key to maximizing damage output.

Matchups

Counters

Best ally

Grock

Grock, Diggie and Aurora

Counters

Karrie

Karrie, Masha and Franco

Countered by

Helcurt

Helcurt, Hanzo and Gusion

Understanding Popol and Kupa's matchups can significantly impact your performance on the battlefield. Knowing who they synergize well with, who they counter, and who counters them allows for smarter drafting and more effective in-game decisions.

  • Good Synergy With: Grock: Popol and Kupa pair well with Grock. Grock's ability to create walls and provide strong frontline presence allows Popol to safely deal damage from a distance. Grock's crowd control can set up easy targets for Popol's "Bite 'em, Kupa!" and allow Popol to place "Popol's Surprise" traps effectively, creating a strong defensive and offensive synergy that can control team fights.
  • Counters: Karrie: Popol and Kupa can effectively counter heroes like Karrie. Popol's ability to set traps with "Popol's Surprise" can restrict Karrie's mobility and force her into unfavorable positions. Kupa's consistent damage output and the enhanced basic attacks from Popol can quickly wear down Karrie, who, despite her high damage, can be vulnerable to sustained pressure and crowd control, making her an easier target for the duo.
  • Countered By: Helcurt: Popol and Kupa can struggle against heroes like Helcurt. Helcurt's ability to silence and burst down squishy targets makes him a significant threat to Popol, who has low durability. Helcurt can quickly close the gap, silence Popol, preventing him from using "Kupa, Help!" for defense or reviving Kupa, and eliminate him before he can react, leaving Kupa vulnerable and Popol without his primary companion.

In practice

A practical scenario

Imagine you are in a mid-game team fight, and an enemy Marksman is slightly out of position. Your goal is to burst them down quickly. This immediately restores Kupa's HP, ensuring he is ready for the engagement. As you approach, use "Bite 'em, Kupa!" targeting the enemy Marksman. This stun allows you and Kupa to follow up with several empowered basic attacks. As the enemy tries to escape or retaliate, use "Kupa, Help!" to summon Kupa back to your side.

Summary

Key takeaways

To truly master Popol and Kupa, focus on these critical aspects of their gameplay:

  1. Position Kupa strategically: Utilize Kupa's independent movement and attack capabilities to scout bushes, block skill shots, or zone enemies, while Popol maintains a safe distance to deal damage and remain protected.
  2. Prioritize physical attack items: Build items like Blade of Despair and Demon Hunter Sword early to maximize the damage output of both Popol and Kupa, as Kupa inherits Popol's attributes and benefits greatly from physical attack scaling.
  3. Master trap placement: Use "Popol's Surprise" traps proactively in key areas like jungle entrances, objective pits, or escape routes to gain vision, immobilize enemies, and control the flow of battle, turning the map into your advantage.

FAQ

Frequently asked questions

How does Popol and Kupa's passive, We Are Friends, enhance their damage?

Popol and Kupa's passive, "We Are Friends," significantly enhances their damage by making Popol's next Basic Attack deal 220% scaling (Total Physical Attack, Physical) Physical Damage after Kupa lands 3 consecutive attacks. This encourages continuous engagement and benefits greatly from physical attack items like Blade of Despair.

What is the primary role of Popol's Surprise traps in gameplay?

The primary role of "Popol's Surprise" traps is not damage, as it deals only 70 flat + 20% scaling (Total Magic Power, Magic) Magic Damage, but rather area control and utility. These traps immobilize enemies for 1 second and create a frost zone that slows them by 20%, making them excellent for vision, zoning, setting up ganks, or securing escapes.

Why is Demon Hunter Sword a core item for Popol and Kupa?

Demon Hunter Sword is a core item because its Unique Passive - Devour allows basic attacks to deal 8% of the target's current HP as extra Physical Damage. This is highly effective against high-HP enemies, and since Kupa inherits Popol's passive equipment effects, both Popol and Kupa benefit from this powerful health-shredding ability, enhancing their sustained damage.

How can Popol and Kupa survive against burst damage heroes given their low durability?

Popol and Kupa can survive against burst damage heroes by utilizing "Kupa, Help!" for its shield and crowd control, maintaining excellent positioning, and building defensive items like Immortality. Immortality's Unique Passive - Immortal provides a crucial second life, allowing Popol to revive and potentially escape or re-engage after being targeted.

Which heroes does Popol and Kupa synergize well with in a team?

Popol and Kupa synergize well with heroes like Grock. Grock's ability to provide strong frontline presence and crowd control creates a safe environment for Popol to unleash his damage. Grock's walls and stuns can help Popol land his "Bite 'em, Kupa!" and place "Popol's Surprise" traps effectively, maximizing their combined impact.

Keep reading

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