Grock splash art
Tank

Grock

Tank rated 80 magic offense, 90 durability, 60 difficulty in Moonton's in-game data, built around the passive Earthen Force.

Grock is a Tank hero in Mobile Legends: Bang Bang who excels at initiating team fights, protecting allies, and controlling enemy movement with his unique wall-creating abilities. His unyielding nature, especially when near terrain, makes him a formidable front-liner capable of absorbing immense damage and disrupting enemy formations. Master his stone-based powers to become an immovable object on the battlefield.

Offense — Physical40
Offense — Magical80
Durability90
Difficulty60

Build guide Matchups & counters

Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

Assessment

Strengths & weaknesses

Understanding Grock's inherent advantages and disadvantages is key to mastering his gameplay and maximizing his impact on the battlefield.

  • Exceptional Durability: With a durability score of 90, Grock is incredibly tanky, especially when leveraging his passive near walls or turrets. This allows him to soak up significant damage and remain on the front lines for extended periods, protecting his team and absorbing crucial enemy abilities. His ability to sustain through prolonged engagements makes him a reliable frontline presence.
  • Strong Crowd Control and Disruption: Grock's kit provides powerful crowd control that can turn the tide of team fights. His Guardian's Barrier can effectively block enemy movement and escape routes, isolating targets or protecting allies. Furthermore, his Wild Charge can knock enemies airborne and stun them against walls, creating crucial openings for his team's follow-up damage and securing key eliminations. His Power of Nature also offers a valuable slow effect.
  • High Burst Potential (for a Tank): Despite being primarily a Tank, Grock possesses a surprisingly high magical offense score of 80, complemented by a physical offense score of 40. His Power of Nature and Wild Charge, especially when hitting walls, deal substantial damage. This allows him to contribute significantly to kills, clear minion waves efficiently, and even surprise squishy enemy heroes with unexpected burst damage.
  • Reliance on Walls/Turrets: Grock's passive, Earthen Force, and his ultimate, Wild Charge, are significantly enhanced when near walls or turrets. This makes his positioning crucial and can limit his effectiveness in open areas of the map where terrain is scarce, forcing him to play around specific map features to maximize his potential.
  • Moderate Difficulty: With a difficulty score of 60, Grock requires a good understanding of map awareness and precise skill execution. Misplacing his Guardian's Barrier, failing to hit a wall with Wild Charge, or mistiming his Control Immunity can severely reduce his impact in team fights and leave him vulnerable.
  • Vulnerable to Immobility: While he gains Control Immunity with Power of Nature near a wall, if caught out of position or unable to activate this immunity, Grock can be susceptible to being locked down by enemy crowd control. His primary defensive mechanism relies on his passive and skill timing, making him vulnerable if these conditions are not met.

Kit

Skills

Passive

Earthen Force

When near a wall or turret, Grock gains 10% Movement Speed, 15 (+8*Hero Level) Physical Defense, and 18 (+4.8*Hero Level) HP Regen.
Each point of Grock's extra Physical Attack increases his Physical Defense by 0.5.

Try staying near a turret when roaming in lanes or escaping, using of his passive wisely will help you tank extra incoming damage from enemies.

Skill 1

Power of Nature

Grock charges his weapon with the Power of Nature and then launches a powerful sweep, dealing 300 (+160% Extra Physical Attack) Physical Damage to nearby enemies and slowing them by 40% for 2s. Damage dealt will increase the longer the skill is channeled, up to 250%.
Using Power of Nature near a wall will grant Control Immunity.

  • 300 + 160% Extra Physical Attack Physical

Charging his first skill will deal a lot of damage to enemies. The more time of charging, the more damage it will dealt. Use this on waves of minion for fasterclearing of lane.Charge his first skill when enemies are trying to disable you (stun,hold,morph,slow,knockback airborne) to be Immune from Crowd Control (CC) spells.

Skill 2

Guardian's Barrier

Grock conjures a stone wall at the target location, dealing 300 (+50% Total Physical Attack) Physical Damage to nearby enemies. The stone wall lasts 5s and can block enemies who try to pass through.

  • 300 + 50% Total Physical Attack Physical

Using this ability to block enemies from destroying turrets and to prevent themfrom escaping when low health.

Ultimate

Wild Charge

Grock charges in the target direction, dealing 360 (+75% Total Physical Attack) Physical Damage to enemies in his path and knocking them airborne.
If he hits a wall or turret during the charge, he deals an additional 360 (+90% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 1.8s.

  • 360 + 75% Total Physical Attack Physical
  • 360 + 90% Total Physical Attack Physical

Charging forward onto enemies will knock the enemies airborne on path. This will help you when chasing enemies. Also Try hitting the wall behind an enemy to utilize the extra damage.

Grock's abilities are centered around his connection to the earth, allowing him to manipulate terrain and unleash powerful stone-based attacks. Understanding each skill is vital for effective gameplay.

  • Passive: Earthen Force

    Description: When near a wall or turret, Grock gains 10% Movement Speed, 15 (+8*Hero Level) Physical Defense, and 18 (+4.8*Hero Level) HP Regen. Each point of Grock's extra Physical Attack increases his Physical Defense by 0.5.

    Explanation: This passive is fundamental to Grock's tankiness and mobility. Staying close to terrain provides a significant boost to his survivability, allowing him to absorb more damage, and also increases his movement speed for faster rotations and positioning. The bonus Physical Defense from extra Physical Attack means that even offensive items with Physical Attack stats can indirectly enhance his durability, making him a unique Tank. Always try to fight or roam near walls to maximize these benefits, as the increased Physical Defense and HP Regen are crucial for sustained engagements and surviving enemy assaults.

  • Skill 1: Power of Nature

    Description: Grock charges his weapon with the Power of Nature and then launches a powerful sweep, dealing 300( +160% Extra Physical Attack) Physical Damage to nearby enemies and slowing them by 40% for 2s. Damage dealt will increase the longer the skill is channeled, up to 250%. Using Power of Nature near a wall will grant Control Immunity.

    Damage Scaling: 300 flat + 160% scaling (Extra Physical Attack, Physical)

    Explanation: This is Grock's primary damage and wave-clearing tool. The 160% Extra Physical Attack scaling means that building items with Physical Attack will significantly boost its damage output, allowing Grock to surprise enemies with his burst potential. Channeling it fully near a wall not only maximizes damage but also grants Control Immunity, making him unstoppable during crucial engagements or when escaping. Use this to clear minion waves quickly, poke enemies from a safe distance, or as an escape tool when facing crowd control near a wall, ensuring you maintain control of your hero.

  • Skill 2: Guardian's Barrier

    Description: Grock conjures a stone wall at the target location, dealing 300( +50% Total Physical Attack) Physical Damage to nearby enemies. The stone wall lasts 5s and can block enemies who try to pass through.

    Damage Scaling: 300 flat + 50% scaling (Total Physical Attack, Physical)

    Explanation: This skill is a versatile utility tool for Grock. While the 50% Total Physical Attack scaling contributes to its damage, its main purpose is battlefield control and disruption. Use it to block enemy escape routes, trapping opponents against other terrain or your own team. Conversely, it can be used defensively to protect your backline by creating a temporary barrier against enemy divers or to prevent enemies from pushing turrets. Precise placement is key to maximizing its disruptive and protective potential, as a well-placed wall can isolate targets or save allies.

  • Ultimate: Wild Charge

    Description: Grock charges in the target direction, dealing 360( +75% Total Physical Attack) Physical Damage to enemies in his path and knocking them airborne. If he hits a wall or turret during the charge, he deals an additional 360( +90% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 1.8s.

    Damage Scaling: 360 flat + 75% scaling (Total Physical Attack, Physical) and 360 flat + 90% scaling (Total Physical Attack, Physical)

    Explanation: Wild Charge is Grock's ultimate initiation and crowd control ability. The initial charge deals 360 flat + 75% Total Physical Attack Physical Damage and knocks enemies airborne, providing immediate disruption. However, its true power comes from hitting a wall or turret, which triggers an additional 360 flat + 90% Total Physical Attack Physical Damage and a devastating 1.8-second stun. This dual scaling means that building Physical Attack items will significantly increase its impact. Always aim to hit a wall behind your target to maximize damage and secure the crucial stun, turning team fights in your favor or securing kills on fleeing enemies with powerful crowd control.

Items

Dominance Ice

Unique Passive - Arctic Cold: Reduces the Attack Speed of nearby enemy heroes to 70% of normal.

Tough Boots - Encourage

Unique Passive - Passive - Encourage: Success

Athena's Shield

Unique Passive - Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applied before taking damage). Regains this effect 5s after leaving combat.

Immortality

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Antique Cuirass

Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).

Radiant Armor

Unique Passive - Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

Grock's recommended build focuses on maximizing his durability, enhancing his crowd control, and providing utility to his team. Each item is chosen to synergize with his kit and role as a frontline Tank.

  • Dominance Ice: This item is crucial for Grock as it provides significant Physical Defense and Mana Regen, both essential for a Tank who frequently uses abilities. Its Unique Passive - Arctic Cold reduces the Attack Speed of nearby enemy heroes to 70% of normal, which is incredibly effective against enemy Marksmen and Assassins, reducing their sustained damage output in team fights and making Grock even harder to take down.
  • Tough Boots - Encourage: These boots are a staple for Grock, offering Magic Defense to mitigate magical damage from enemy mages and supports. The "Encourage" passive provides additional utility, boosting allied heroes' stats and contributing to team-wide power spikes, making Grock a more supportive presence while maintaining his frontline capabilities and ensuring his team benefits from his presence.
  • Athena's Shield: A core magical defense item, Athena's Shield provides a substantial amount of Magic Defense and HP. Its Unique Passive - Shield grants 25% Magic Damage Reduction for 3 seconds upon taking Magic Damage, which is applied before the damage is taken. This makes Grock incredibly resilient against burst magic damage, allowing him to survive powerful mage abilities and continue to disrupt enemy backlines without being instantly eliminated.
  • Immortality: This item is a late-game game-changer for Grock, providing both Physical Defense and HP, further boosting his overall durability. Its Unique Passive - Immortal allows Grock to revive 2.5 seconds after death, gaining 16% Max HP and a shield that scales with level. This second life is invaluable in crucial team fights, allowing Grock to re-engage, absorb more damage, or provide one last burst of crowd control, potentially turning the tide of battle in your team's favor.
  • Antique Cuirass: This item is excellent for countering physical damage dealers, especially those with high attack speed or skill-based damage. It provides Physical Defense and HP, enhancing Grock's overall durability. Its Unique Passive - Deter reduces the attacker's Physical Damage by 4% for 2 seconds when hit by a skill, stacking up to 3 times. This significantly weakens enemy Physical Attack heroes, making Grock even more difficult to burst down and allowing him to sustain through prolonged engagements.
  • Radiant Armor: Another strong magical defense item, Radiant Armor is particularly effective against sustained magic damage compositions. It grants Magic Defense and HP, complementing Athena's Shield. Its Unique Passive - Holy Blessing provides 6-20 Magic Defense (scaling with level) for 5 seconds, stacking up to 6 times, upon taking Magic Damage. This makes Grock progressively tankier against continuous magical assaults, ensuring his survival against diverse magic damage compositions and allowing him to remain a threat.

Coaching

Playstyle tips

Grock's gameplay revolves around aggressive initiation, strategic positioning, and effective crowd control. Mastering these tips will elevate your performance as the Stone Fortress.

  • Embrace the Walls: Grock's passive, Earthen Force, is his bread and butter for survivability and mobility. Always try to position yourself near walls or turrets to gain increased Movement Speed, Physical Defense, and HP Regen. This makes you significantly harder to kill and allows for faster rotations across the map, enabling you to respond to threats or initiate engagements more effectively.
  • Master Power of Nature for Damage and Immunity: Use Power of Nature to clear minion waves quickly, especially by fully charging it for maximum damage. When engaging or disengaging near a wall, charge this skill to gain Control Immunity, allowing you to shrug off enemy crowd control and maintain your offensive or defensive posture. The 160% Extra Physical Attack scaling means it can deal surprising damage, so don't underestimate its offensive potential in skirmishes.
  • Strategic Barrier Placement: Guardian's Barrier is a versatile tool that can dictate the flow of battle. Use it to block enemy escape routes, trapping them for your team to follow up with damage and crowd control. Conversely, you can use it defensively to protect allies from incoming threats or to prevent enemies from diving your turrets. Practice precise placement to maximize its disruptive and protective capabilities, as a well-placed wall can secure kills or save lives.
  • Ultimate Wall Slam: Always aim to hit a wall or turret with Wild Charge to maximize its damage and secure the crucial 1.8-second stun. This is your primary initiation tool and can completely turn the tide of a team fight by locking down key enemy targets, allowing your team to focus fire. Look for opportunities to charge through enemies and slam them into terrain for maximum impact.
  • Early Game Aggression: Despite being a Tank, Grock has a strong early game due to his high base damage and inherent durability. Use Power of Nature to harass enemies in lane and clear waves efficiently. Look for opportunities to use Guardian's Barrier to zone enemies or set up ganks with your jungler, creating early pressure and securing advantages for your team.
  • Team Fight Disruption: In team fights, your role is to initiate with Wild Charge, disrupt enemy formations with Guardian's Barrier, and absorb damage while your carries deal damage. Prioritize stunning high-priority targets like enemy carries or mages and protecting your backline from enemy assassins. Your high durability (90) allows you to stay in the thick of the fight, drawing attention and soaking up abilities.

Matchups

Counters

Best ally

Fanny

Togther they are a lane you do not want to deal with, Grock's Guardian Barrier helps fanny dive towers and be a nuisance in the early game.

Counters

Odette

Odette's ulitmate can be canceled my Grock's Wild Charge leaving Odette dead.

Countered by

Akai

He is a Hard counter to Grock due to his ultimate that makes Grock immobile, and useless in a team fight.

Understanding Grock's matchups can give you a significant advantage in drafting and in-game strategy. Here's how he interacts with specific heroes:

  • Best Mate: Fanny

    Grock pairs exceptionally well with Fanny. Together, they form a formidable lane presence that can be incredibly difficult for opponents to handle. Grock's Guardian's Barrier is particularly effective at helping Fanny dive enemy towers and maintain pressure, creating a nuisance for the enemy team in the early game. The wall can trap enemies, allowing Fanny to secure kills more easily by limiting their movement and escape options.

  • Counters: Odette

    Grock is an excellent counter to Odette. His ultimate, Wild Charge, can effectively cancel Odette's ultimate, Swan Song. By interrupting her channeled ability, Grock can leave Odette vulnerable and exposed, often leading to her quick elimination in team fights. This makes Grock a high-priority pick when facing an enemy Odette, as he can neutralize her most impactful ability.

  • Countered By: Akai

    Grock finds a hard counter in Akai. Akai's ultimate ability, Hurricane Dance, can make Grock immobile and effectively useless in a team fight. Akai can pin Grock against walls or other terrain, preventing him from using his own abilities effectively or escaping. This neutralizes Grock's disruptive potential and leaves his team vulnerable, as their primary frontline is locked down and unable to contribute.

In practice

A practical scenario

Imagine a crucial team fight breaking out in the jungle, near a wall, where the enemy Marksman and Mage are grouped together, slightly out of position. As Grock, you seize this opportunity to initiate. You activate your ultimate, Wild Charge, aiming to charge directly through the enemy backline and slam into the wall behind them. This action deals 360 flat + 75% Total Physical Attack Physical Damage, knocking them airborne, and then an additional 360 flat + 90% Total Physical Attack Physical Damage upon hitting the wall, stunning them for a critical 1.8 seconds. Immediately after the stun, you follow up with Guardian's Barrier, placing it strategically behind the stunned enemies to cut off their escape route and trap them, preventing any retreat. As your allies converge to unleash their damage, you then charge your Power of Nature while standing near the wall, gaining Control Immunity. You unleash its fully charged 300 flat + 160% Extra Physical Attack Physical Damage and 40% slow on the trapped enemies, ensuring they cannot escape and are quickly eliminated by your team, securing a decisive advantage in the team fight.

Summary

Key takeaways

To truly master Grock and become an unyielding force on the Mobile Legends battlefield, remember these key actionable strategies:

  1. Position strategically near walls and turrets to constantly benefit from Earthen Force's enhanced durability, movement speed, and HP regeneration, making you incredibly difficult to take down and allowing for aggressive plays.
  2. Initiate team fights decisively with Wild Charge, always aiming to slam enemies into terrain for the maximum damage and crucial 1.8-second stun, creating immediate advantages and setting up your team for follow-up.
  3. Control the battlefield with precise Guardian's Barrier placements, using it to block enemy escapes, trap high-priority targets, or protect your backline from incoming threats, dictating the flow of engagements.
  4. Utilize Power of Nature not only for its significant damage output (especially with its 160% Extra Physical Attack scaling) but also for its Control Immunity when channeled near a wall, allowing you to shrug off enemy crowd control and maintain your presence in critical moments.

FAQ

Frequently asked questions

How does Grock's passive, Earthen Force, impact his early game and itemization?

Grock's Earthen Force passive grants him increased Movement Speed, Physical Defense, and HP Regen when near walls or turrets. This makes him incredibly durable in the early game, allowing him to sustain in lane and absorb poke. The passive also states that each point of Grock's extra Physical Attack increases his Physical Defense by 0.5, meaning items like Dominance Ice, which provides Physical Defense, also synergize with his kit by making him even tankier and more efficient.

What is the best way to maximize Grock's damage and crowd control in team fights?

To maximize Grock's damage and crowd control, always aim to hit a wall or turret with your Wild Charge ultimate. This triggers an additional 360 flat + 90% Total Physical Attack Physical Damage and a 1.8-second stun, which is crucial for locking down enemies. Follow up with a fully charged Power of Nature, especially near a wall for Control Immunity, to deal significant 300 flat + 160% Extra Physical Attack Physical Damage and apply a slow, ensuring enemies are trapped and vulnerable for your team.

Why are items like Athena's Shield and Radiant Armor recommended for Grock?

Athena's Shield and Radiant Armor are essential for Grock to counter magical damage effectively. Athena's Shield provides burst magic damage reduction with its Unique Passive - Shield, which grants 25% Magic Damage Reduction for 3 seconds. Radiant Armor, with its Unique Passive - Holy Blessing, offers increasing Magic Defense (up to 6 stacks) against sustained magic damage. Together, these items ensure Grock can withstand both burst and continuous magical assaults, maintaining his high durability (90) against diverse enemy compositions.

How can Grock effectively counter heroes like Odette and what makes him vulnerable to Akai?

Grock can effectively counter Odette by using his Wild Charge ultimate to interrupt her channeled ultimate, Swan Song, leaving her vulnerable and exposed. However, Grock is countered by Akai because Akai's ultimate, Hurricane Dance, can pin Grock against walls or other terrain, rendering him immobile and unable to effectively use his skills or escape. This neutralizes Grock's disruptive potential and leaves his team vulnerable in team fights.

Keep reading

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