Jawhead needs early resilience when charging in with Ejector or Unstoppable Force. Reduced crowd control and slow durations ensure he is not interrupted before he can fling enemies or unleash Smart Missiles. This allows him to safely navigate early lane pressure, secure Turtle skirmishes, and maintain high mobility when roaming across the map.
In-game passive Unique Passive - Fortitude: CC and Slow Duration reduced by 30%
Smart Missiles quickly hits targets multiple times, rapidly stacking Fighting Spirit to gain bonus physical attack and spell vamp. The sustained true damage at full stacks synergizes with Mecha Suppression to shred tanky opponents in the EXP lane. Finishing this item provides Jawhead with essential sustain, allowing him to stay in trades longer and dominate duel scenarios.
In-game passive Unique Passive - Fighting Spirit: Dealing damage grants 12 extra Physical Attack and 2% extra Spell Vamp per second for 4s, up to 6 stacks. Deal 10% extra True Damage according to Base Damage at full stacks.####[C8This effect is reduced to 50% for Marksmen, Mages, and Supports.]
Dealing fast multi-hit damage with Smart Missiles instantly triggers Retribution, granting a massive movement speed boost. This bonus mobility lets Jawhead stick to fleeing enemies, position easily for Ejector throws, or disengage safely after executing an aggressive dive with Unstoppable Force. It gives him the burst speed required to constantly dictate the pace of skirmishes.
In-game passive Unique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).
Casting Ejector or Unstoppable Force sets up Divine Justice, making Jawhead's follow-up Basic Attack deal severe true damage. This directly multiplies the bonus damage granted by Mecha Suppression stacks. The added sustain and cooldown reduction allow him to spam Smart Missiles more frequently, ensuring continuous trading power during prolonged teamfights around objectives like the Lord.
In-game passive Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).
When Unstoppable Force and Smart Missiles bring squishy backline enemies below half health, Despair triggers to drastically boost Jawhead's physical attack before the finishing blow. This massive raw attack scaling enhances both his Ejector shield and damage output, enabling him to instantly execute high-priority targets in single-combo dives.
In-game passive Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).
Dive-heavy plays with Unstoppable Force often leave Jawhead surrounded by enemy units. Immortal provides a second life upon death, giving his team time to follow up on his initial crowd control dive. The fresh shield and revived health pool allow him to cast Ejector to fling a final enemy or escape after absorbing high-threat abilities.
In-game passive Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).