Magic Boots - Encourage
Early
Magic Boots - Encourage gives Diggie early mobility to roam between lanes and check bushes using Auto Alarm Bomb. The initial cooldown reduction allows Diggie to cast Reverse Time more frequently during early ganks. Upgrading to Encourage boosts nearby allies' offensive stats during skirmishes around the Turtle, complementing Diggie's supportive nature while keeping his high-utility abilities available constantly throughout the early phase.
In-game passive Unique Passive - Passive - Encourage: Success
Auto Alarm Bomb demands constant mana, especially when stacking Dangerous Sparks across the map. Enchanted Talisman solves Diggie's mana shortages completely through its Mana Spring passive, restoring mana continuously so Diggie never needs to recall. The generous cooldown reduction enables Diggie to rapidly set up multiple owl alarms and lower the long cooldown of Time Journey, ensuring his team remains protected from enemy crowd control.
In-game passive Unique Passive - Mana Spring: Regenerates 15% Max Mana every 10s.
Diggie's primary utility centers on Time Journey, which grants Control Immunity and shields to his whole team. Fleeting Time features the Timestream passive, reducing Time Journey's remaining cooldown whenever Diggie gets a kill or assist. In chaotic team fights around the Lord, this lets Diggie cast his Ultimate multiple times, completely countering enemy crowd control combos and turning skirmishes in his team's favor.
In-game passive Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
When facing attack-speed focused physical carries, Diggie needs durability to safely position for Reverse Time without getting melted instantly. Dominance Ice provides essential physical defense while applying Arctic Cold to diminish nearby enemy attack speeds. This hampers enemy physical damage output during team fights, protecting both Diggie and his backline allies while Diggie continues placing Auto Alarm Bomb traps around critical map objectives.
In-game passive Unique Passive - Arctic Cold: Reduces the Attack Speed of nearby enemy heroes to 70% of normal.
Physical skill-based assassins and fighters can burst Diggie down before he can activate Time Journey. Antique Cuirass mitigates this threat through its Deter passive, which reduces the attacker's physical damage whenever Diggie is hit by an enemy skill. This added resilience allows Diggie to withstand burst damage while tethering enemies with Reverse Time or stepping into the frontlines to grant Control Immunity to his allies.
In-game passive Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).
Although Young Again allows Diggie to remain active in egg form after dying, Immortality gives him a true combat second chance. Upon triggering Immortal, Diggie revives on the spot with HP and a shield, allowing him to immediately cast Time Journey or Reverse Time in the middle of a fight. This instant revival maintains Diggie's defensive presence during late-game clashes around the Lord.
In-game passive Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).