Clint Build Guide

Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

How to itemise Clint and, more importantly, why each item earns its slot.

Overview

Why this build works on Clint

Clint relies on weaving skills between enhanced long-range basic attacks via his passive Double Shot. Unlike typical attack-speed marksmen, Clint plays as a physical caster who relies on heavy burst damage and long-range poke. This build solves his constant mana usage, cooldown dependence, and fragile nature while maximizing the burst potential of Double Shot. By pairing skill spams from Quick Draw and Grenade Bombardment with item passives that amplify post-skill basic attacks and critical hits, Clint can shred enemies from a safe distance. Additionally, Trapping Recoil provides mobility and crowd control, which this item setup converts into deadly hit-and-run burst combos during laning and teamfights.

Build order

  1. 1 Magic Boots
  2. 2 Endless Battle
  3. 3 Berserker's Fury
  4. 4 Great Dragon Spear
  5. 5 Malefic Roar
  6. 6 Rose Gold Meteor

Item by item

Magic Boots

Early

Magic Boots allow Clint to spam his abilities much more frequently in the early laning phase. Since his passive Double Shot triggers after every skill cast, reducing skill cooldowns directly increases his long-range poke frequency using Quick Draw and Grenade Bombardment. Faster ability rotation also keeps Trapping Recoil available for crucial escapes or setting up aggressive trades against opposing Gold Laners.

Endless Battle is Clint's absolute core power spike because its passive Divine Justice perfectly synergizes with Double Shot. Casting Quick Draw or Grenade Bombardment instantly empowers Clint's next penetrating long-range Basic Attack to deal massive extra True Damage. This transforms his poke into terrifying burst, while providing vital mana sustain, lifesteal, and cooldown reduction so he can relentlessly harass enemies without running out of resources.

In-game passive Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

Since the physical attack portion of Clint's Double Shot can land critical strikes, Berserker's Fury elevates his burst potential into mid-game dominance. The item enhances his critical strike impact and grants extra physical attack whenever he lands a critical hit. Triggering Double Shot after hitting Trapping Recoil or Grenade Bombardment results in devastating single-shot damage that can instantly force backline squishies out of fights.

In-game passive Unique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Great Dragon Spear synergizes brilliantly with Clint's low-cooldown ultimate, Grenade Bombardment. Casting his ultimate activates Supreme Warrior, giving Clint a significant movement speed boost. This bonus mobility lets Clint kite efficiently, reposition quickly after using Trapping Recoil, or chase down fleeing targets while continuously weaving skills and Double Shot enhanced Basic Attacks from maximum range during chaotic teamfights.

In-game passive Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement Speed by 15% for 7.5s. This effect has a 15s cooldown.

As tanks and fighters stack physical defense in the late game, Malefic Roar ensures Clint's damage remains lethal. Its passive Armor Buster scales his physical penetration against high-defense targets, allowing Double Shot, Quick Draw, and Grenade Bombardment to pierce through frontline armor. This ensures Clint can dismantle tanky heroes during objective contests around the Lord or Turtle.

In-game passive Unique Passive - Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 40%.

Rose Gold Meteor

Situational

Rose Gold Meteor provides essential survivability against high burst or magic damage threats. Its Lifeline passive generates a protective shield and a decaying movement speed boost when Clint's HP drops low. This safety net allows Clint to survive dive attempts, disengage using Trapping Recoil, and immediately retaliate with high-damage Grenade Bombardment and Double Shot strikes.

In-game passive Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gain a 420-910 shield (increases with level) and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Adapting the build

No build survives every draft. These are the situations where the order above should change.

Against aggressive burst assassins or magic damage mages

Prioritize finishing Rose Gold Meteor earlier in your build order right after Endless Battle or Berserker's Fury. The protective shield from Lifeline prevents Clint from getting instantly eliminated, allowing him to use Trapping Recoil to create distance and turn the fight with Double Shot bursts.

Against heavy physical armor tanks and high defense frontlines

Fast-track Malefic Roar immediately after Berserker's Fury instead of waiting for the final slot. Armor Buster allows Clint's physical penetration to shred enemy tanks early, ensuring his Quick Draw and Double Shot line attacks inflict full damage during team contests over the Turtle or Lord.

Item recommendations come from the game's own hero data. The explanations are AI-generated from Clint's ability kit and the items' in-game passives, and are checked automatically against the item list — they never introduce an item the game does not recommend for this hero.